Cat Folk

Level Adjustment: +1

Ability Adjustments:

  1. Dexterity: +2
  2. Constitution: -2

Bonus Feats: Alertness. (+2 on Listen and Spot skills)

Feline Aversion (Ex): Any cat normal feline (such as a panther, a lion, a housecat) that can smell or see a cat folk must make a successful Will save (DC 10 + 1/2 the cat folk’s Hit Dice + its Charisma modifier) or flee in fear. A successful save means the feline attacks the cat folk only if cornered. A cat folk is immune to its own feline aversion effect and to those of other cat folk.

Slow Fall (Ex): A fat folk ignores falling damage from heights of fifteen feet or less. When falling from greater height, it can attempt a Reflex save (DC 15) to halve the damage.

Scent (Ex): This ability allows a cat folk, to detect approaching enemies, sniff out hidden foes, and track by sense of smell. (See Special Qualities in Chapter Eight: Friends and Foes in the D20 Modern Roleplaying Game for details. Pg: 228)

Automatic Languages: Cat Folk and Feline.

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Cat Folk

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